They spawn monsters and traps, but they can also aid you in your quest. You play the game and your audience goes crazy typing commands in the chat. Now that it’s behind us we reevaluated the production and marketing plan and it looks like the launch will happen in Q3 2017.Dungeons & Streamers is a free DLC that adds Twitch and Mixer integration to Book of Demons. This update was not initially planned but once the idea of adding more variety to card system came up during the early access we knew it has to be done. She is already implemented but in the light of recent changes to the card system and all the polishing and tweaks we did to the other to classes we believe some of her cards can be more awesome. The careful estimate for Rogue’s release date is one and half month from now. Once things settle we will begin work on the Rogue. We expect to be working on balancing and general bug fixes during the next week. This is a big update that includes refactoring of many core system and game logic. Of course beside the big things listed above we added a ton of stability improvements, bug fixes and general polishing like autumn leaves in the town. That’s why now for every three rewards of the same type one reward of the higher tier will be added but the three rewards stay in the cauldron! This means way more rewards with each cauldron buyout! Other stuff It was confusing since it was not obvious if that silver reward will be better than three bronze ones. Before every three rewards of one type were converted to one reward of a higher tier. It was long in the making but we have also redone how the cauldron works. You have been warned, watch your mana pool. This means that now order in which you equip artifacts matters on hell tilesets and demons will be more challenging there, too. Once you replenish your mana they will automatically activate again. This means that damage coming from demons can disable your equipped artifacts! As the mana level drops artifacts on the right will be mana starved first. The most important aspect of this revised mechanic is that even the green mana is affected by it. Of course, flames under mana pool eventually die out, the trick is not to get hit by demons multiple times in a short period of time. When there are three flames each consecutive attack from a demon burns one mana point. Whenever demons hits you a flame is struck under the mana pool. Now Mana Burn is a special Demons’ skill on Hell tileset. Since no one needs additional encouragement not to stand in the flames we modified this mechanic. Until now standing in fire boiled and depleted mana pool over time. This means that if you are lucky when downgrading you might get better rune cards than the ones you invested into the upgrade! So how does all that work? Two rune cards for downgrading a Magical and three for a Legendary card. Each downgrade costs gold and returns random rune cards. Since this means a lot more occasions for upgrading more rune cards will be dropping in dungeons and we also introduced card downgrading. Some variants’ effects improve with card levels, other’s don’t. – The Fortune Teller Upgrading and DowngradingĮach card variant has to be upgraded separately. Then again we have the dead swarming up from under the cathedral and no one believed that could happen either. Surely most of them are just exaggerated nonsense and hearsay. Then there are stories of a legendary amulet that damages monsters standing near to a picked up health globe and self-replicating chain ice bolts. And it is also said to reset him back in space to the spot he was standing at the time of casting. In the event of death it is supposed to be able to reset health and mana to levels from the moment of casting. There are rumors about a legendary Hourglass card that has the power to prevent caster’s death when active. Each card has at least one legendary variant with a very low drop rate (and guaranteed drop from a Quest Boss, making the quest mastering a potentially profitable activity.
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