![]() Others might be safer to drop first but will require you to travel through more dinosaur infested areas. ![]() Some areas might present a higher threat level, but be closer to the goal. Based on your mission objectives you will want to decide where to drop. Our map is divided into different regions and the insertion points shift, you can’t always insert in the same location. When you’re ready, the host gets to choose the insertion point. Then you prep your loadout, seeing what your teammates are equipping, too. So when it comes to the core game loop, it’s prey tight: You get your team of three together and pick the mission you want to take on. Can you speak a bit more about this, and how this dictates the design philosophy for the game’s missions and combat? Second Extinction describes its combat scenarios as “short but intense”. But it’s a challenge many are going through right now, and hopefully, we’ll be returning to normal in the not too distant future. Thankfully the majority of the team have been working together for quite some me now, and we onboard our newcomers as welcoming and supportive as possible. We’re not in the same room, we’re all interacting a bit differently over remote calls or chat. ![]() Aside from that we all stay in touch and receive support from all our departments. This all happened in a matter of days, it was quite impressive. We have had outstanding IT, tech and operations support, essentially enabling us to continue working on the game from home. We’ve had to move our entire development out of the studio and into peoples’ homes. Of course, it’s been tough, as it has been for everyone in our industry and beyond. How have you been dealing with the challenges of making your debut game with lockdown restrictions in place essentially all over the world? And yes, this is our first title, and we’re very proud of our small, international team down here in Malmö. And how could it not? It’s a great pitch, and we’ve ended up going along with it. It was one of his final pitches before he moved on, and the overall idea of “Evil Mutated Dinosaurs have taken over the planet” kind of stuck with us. The idea actually came from one of our founders, Christopher Sundberg. "This is our first title, and we’re very proud of our small, international team down here in Malmö."Īs a newly formed studio, what drove you to landing on Second Extinction for your debut project? You can read our conversation with lead producer Brynley Gibson below. As their debut title, the co-op first person shooter is looking like an interesting prospect, and to learn more about the game, we recently sent across some of our questions about it to its developers. In turn this dino-loot is exchanged for coveted upgrades.Video games – like all other entertainment media – have had a long-standing love affair with the idea of going up against dinosaurs, and later this year, Systemic Reaction’s Second Extinction will be toying with that idea once again. ![]() It’s important to give players a reason to venture into the depths of our dinosaur hell, so the toughest dinosaurs drop the rarest parts. And of course, any areas under the Emergence Event will also change the flavour of the dinos, the environment, the rewards, and even your item effectiveness. For higher level areas, this will also impact the difficulty of the enemies you encounter, as well as the activities you can perform. That’s where co-op comes into its own - you’re going to need that extra ammo pack from a friend (or random) and you’ll definitely need the odd revive unless you want to roleplay Jeff Goldblum’s final act in Jurassic Park. "If you can shoot straight - unlike me - a Threat Level 1 is probably solo-able a Threat Level 3 would be only recommended for experienced 3-player teams. It’s a collaborative process and that is why we chose this route." But what exactly do these threat levels mean? "The Threat Level will affect the area’s difficulty first and foremost," the team said. How are they coping with certain scenarios? What needs tuning? What do they want tuning? It’s also an opportunity for us to find other ways to kill dinosaurs in other modes outside of missions, like a horde mode, and see what people like. It’s like whack-a-mole with claws and gibs." Furthermore, they added, "This Threat Level adjusts each week, and that is one of the things we’ll be looking into as part of Early Access.For us Early Access is not just about what the community does, it’s about how they do it. If you go squash ‘em down in one area until the threat level drops, they’re going to move to another area and subsequently that threat level rises. 4 Images The development team explained how War Effort works in more detail: "Essentially, the activity of the dinosaurs is constantly monitored and each area gets a Threat Rating - 1 being the smallest, 3 being the highest. ![]()
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