On the second floor add an additional book called Volo’s Guide to the Feywild (see below for details).If you do decide to run it though, I would recommend the following changes: That’s true, but luckily Daniel Kahn’s supplement Inside Slanty Tower helps flesh out the inside and provide a map. Don’t give Talavar a chance to speak much beyond this and asking for helpĭid you say go inside the tower earlier? That’s not in the book.While a noble fellow, Talavar will have nothing nice to say about the Winter Court and the unseelie fey.Instead of warning them about the snakes, Talavar will warn them of the harengons (but the party will likely be aware of them already).Given this, Talavar needs to escape so he can tell his queen of the fall of Murkendraw to Bavlorna (reminder: not Prismeer!) Talavar was sent to Murkendraw as an effort by Queen Titania of the Summer Court to finally investigate the reason behind the wall of mist (yes, she waited 10 years it is a backwater after all).Once the player’s reach the basket and speak with Talavar outside the tower you should adjust the encounter as follows: The brigands are also not the brightest and can easily be tricked (my players convinced them that Agdon had sent the party to investigate the tower). If you don’t have the book you can instead use three twig blights (Basic Rules). A carnivorous sod ( Tome of Beasts 2 from Kobold Press) is hiding and lying in wait along the incline up to the tower. While the brigands can be avoided, the party will need to be careful as they’ve laid a trap for anyone who may try to sneak up behind them. They serve as a replacement for the snakes, as they provide a better connection to Murkendraw at large. They’ve been ordered by Agdon to investigate the crash site for any treasure but are waiting for reinforcements before making a move. I also recommend increasing the height of the basket to at least 50 feet if you want your players to go inside (otherwise you can keep it as is).Īs the players approach they will spot two harengon brigands who are preoccupied with watching the tower and the crashed swamp gas balloon. I used this map by Rich Robinson to represent the exterior of the tower. Locations of the SwampĪs the players approach the tower you can show them a map of the surrounding grounds. Instead of alphabetical order, they’re in the order that the players are most likely to go to them. For today we’ll cover all of the locations themselves (except Downfall, which will be the next entry). In our last article we went through the players arriving in the swamps of Murkendraw in the Feywild as well as the encounters between different locations. If you want to be notified every time I release a new entry in this series, feel free to follow me on reddit and / or sign up for my e-mail newsletter! Introduction Part V: Murkendraw (Welcome to the Swamp).Part IVB: The Witchlight Carnival (Section B).Part IVA: The Witchlight Carnival (Section A).Please check out the previous entries in the series before diving in here! Welcome to part six of The Wild Beyond the Witchlight: Reimagined, an expansion and alternative take on the The Wild Beyond the Witchlight campaign. The Wild Beyond the Witchlight: Reimagined
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